<html>
  <body>

		<video id="video" autoplay style="display:none"></video>
  <script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/92/three.js"></script>
  <script src="https://threejs.org/examples/js/controls/OrbitControls.js"></script>
  <script>

			var camera, scene, renderer, video;

			init();
			animate();

			function init() {

				camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 0.1, 100 );
				camera.position.z = 0.01;

				scene = new THREE.Scene();

				video = document.getElementById( 'video' );
				var texture = new THREE.VideoTexture( video );
				texture.minFilter = THREE.LinearFilter;
				texture.magFilter = THREE.LinearFilter;
				texture.format = THREE.RGBFormat;

				var geometry = new THREE.PlaneBufferGeometry( 16, 9 );
				geometry.scale( 0.5, 0.5, 0.5 );
				var material = new THREE.MeshBasicMaterial( { map: texture } );

				var count = 128;
				var radius = 32;

				var spherical = new THREE.Spherical();

				for ( var i = 1, l = count; i <= l; i ++ ) {

					var phi = Math.acos( - 1 + ( 2 * i ) / l );
					var theta = Math.sqrt( l * Math.PI ) * phi;

					spherical.set( radius, phi, theta );

					var mesh = new THREE.Mesh( geometry, material );
					mesh.position.setFromSpherical( spherical );
					mesh.lookAt( camera.position );
					scene.add( mesh );

				}

				renderer = new THREE.WebGLRenderer( { antialias: true } );
				renderer.setPixelRatio( window.devicePixelRatio );
				renderer.setSize( window.innerWidth, window.innerHeight );
				document.body.appendChild( renderer.domElement );

				var controls = new THREE.OrbitControls( camera, renderer.domElement );
				controls.enableZoom = false;
				controls.enablePan = false;

				window.addEventListener( 'resize', onWindowResize, false );

				//

				if ( navigator.mediaDevices && navigator.mediaDevices.getUserMedia ) {

					var constraints = { video: { width: 1280, height: 720, facingMode: 'user' } };

					navigator.mediaDevices.getUserMedia( constraints ).then( function( stream ) {

							// apply the stream to the video element used in the texture

							video.src = window.URL.createObjectURL( stream );
							video.play();

					} ).catch( function( error ) {

						console.error( 'Unable to access the camera/webcam.', error );

					} );

				} else {

					console.error( 'MediaDevices interface not available.' );

				}

			 }

			 function onWindowResize() {

				 camera.aspect = window.innerWidth / window.innerHeight;
				 camera.updateProjectionMatrix();

				 renderer.setSize( window.innerWidth, window.innerHeight );

			 }

			 function animate() {

				 requestAnimationFrame( animate );
				 renderer.render( scene, camera );

			 }
  </script>
  </body>
</html>
